CORE-Games

Let's Play > LP006-Scooby-Doo Mystery

 

Brady leads Mith and Rik through Scooby-Doo Mystery, an adventure game with platforming elements released by Acclaim in 1995. We will be playing the SNES version rather then the Genesis version. We play as Shaggy Rogers and Scooby-Doo, who help solve various mysteries with other members of Mystery Incorporated who serve minor roles during gameplay.

Characters:

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Norville "Shaggy" Rogers is a cowardly slacker more interested in eating than solving mysteries. Shaggy has a characteristic speech pattern, marked by his frequent use of the hedge word "like" and, when startled, his exclamations of "Zoinks!". His nickname derives from the shaggy style of his sandy-blond hair. He also sports a rough goatee. His distinctive clothing consists of a green v-neck T-shirt and brownish red bell-bottom pants.

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Scoobert "Scooby" Doo is a male dog and lifelong companion of amateur detective Shaggy Rogers. Scooby and Shaggy share several personality traits, mostly being cowardly and perpetually hungry. But their friends (Velma, Daphne and Fred) encourage them to go after the costumed villains, usually with "Scooby Snacks", a biscuit-like dog treat or cookie snack (usually shaped like a bone or, in later versions of the cartoons, Scooby's dog tag), though Scooby's inherent loyalty and courage does often force him to take a more heroic stance.

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Velma Dinkley identifies objects given to her. If she is given a clue, she tells Shaggy & Scooby what it is and keeps the object. When she has been given all the clues, she solves the mystery!

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Daphne Anne Blake gives out Scooby Snacks. She starts each level with 3. Shaggy & Scooby can go to her at any point and ask her for one. Each Scooby Snack makes Shaggy & Scooby brave enough to face anything and clears the Frightometer. She doesn't like rats.

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While the clues are being collected, Frederick "Fred" Jones tries to design a trap to catch the villain. When the mystery has been solved, Shaggy & Scooby have to find Freddy so he can show them the blueprint of the trap.